#pragma once #include "CoreMinimal.h" #include "SoundMixManagerItem.generated.h" class USoundMix; USTRUCT(BlueprintType) struct FSoundMixManagerItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) USoundMix* mix; FSD_API FSoundMixManagerItem(); };