#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "SoundMixManagerItem.h" #include "SoundMixManagerComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class USoundMixManagerComponent : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray SoundMixes; public: USoundMixManagerComponent(); };