#pragma once #include "CoreMinimal.h" #include "SoftMissionStepDescription.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FSoftMissionStepDescription { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Headline; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText RichDescription; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Image; FSD_API FSoftMissionStepDescription(); };