#pragma once #include "CoreMinimal.h" #include "SkinEffect.h" #include "SkeletalMeshSkinEffect.generated.h" class USkeletalMesh; UCLASS(Blueprintable, EditInlineNew) class USkeletalMeshSkinEffect : public USkinEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Mesh; public: USkeletalMeshSkinEffect(); };