#pragma once #include "CoreMinimal.h" #include "SpecialEventSpawner.h" #include "SimpleSpecialEventSpawner.generated.h" class AActor; class UDebrisPositioning; UCLASS(Blueprintable, EditInlineNew) class USimpleSpecialEventSpawner : public USpecialEventSpawner { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDebrisPositioning* Positioning; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr EventActor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float EventAvoidanceRadius; public: USimpleSpecialEventSpawner(); };