#pragma once #include "CoreMinimal.h" #include "Components/SceneCaptureComponent2D.h" #include "ShowroomSceneCaptureComponent.generated.h" class UShowroomCameraKey; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UShowroomSceneCaptureComponent : public USceneCaptureComponent2D { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UShowroomCameraKey* CameraKey; UShowroomSceneCaptureComponent(); };