#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "ShowroomItem.generated.h" class AShowroomStage; UCLASS(Abstract, Blueprintable) class AShowroomItem : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr ShowroomStage; AShowroomItem(); };