#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Components/ActorComponent.h" #include "ShowroomController.generated.h" class AActor; class AShowroomStage; UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UShowroomController : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) AShowroomStage* Stage; public: UShowroomController(); protected: UFUNCTION(BlueprintCallable) void SetLightChannels(AActor* Actor); public: UFUNCTION(BlueprintCallable) void RotateShowroom(float Pitch, float Yaw); UFUNCTION(BlueprintCallable) void ResetShowroomRotation(); UFUNCTION(BlueprintCallable) FRotator GetShowroomRotation(); };