#pragma once #include "CoreMinimal.h" #include "ECharselectionCameraLocation.h" #include "Templates/SubclassOf.h" #include "ShowCharacterSelectorSignatureDelegate.generated.h" class APlayerCharacter; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FShowCharacterSelectorSignature, TSubclassOf, NewCharacter, ECharselectionCameraLocation, selectionLocation);