#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "ShowCharacterSelectorEquipSignatureDelegate.generated.h" class AItem; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FShowCharacterSelectorEquipSignature, TSubclassOf, itemClass, int32, EquipSlot);