#pragma once #include "CoreMinimal.h" #include "StatusEffectItem.h" #include "ShoutStatusEffectItem.generated.h" class UDialogDataAsset; UCLASS(Blueprintable, EditInlineNew) class UShoutStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDialogDataAsset* BeginShout; public: UShoutStatusEffectItem(); };