#pragma once #include "CoreMinimal.h" #include "ShotMultiplier.generated.h" USTRUCT(BlueprintType) struct FShotMultiplier { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Undercharge; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Overcharge; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool TriBurst; FSD_API FShotMultiplier(); };