#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "SetImpulseDamageBonus.generated.h" class UDamageImpulse; UCLASS(Blueprintable, EditInlineNew) class USetImpulseDamageBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDamageImpulse* DamageImpulse; public: USetImpulseDamageBonus(); };