#pragma once #include "CoreMinimal.h" #include "SessionUpdateRequest.generated.h" USTRUCT(BlueprintType) struct FSessionUpdateRequest { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SessionKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 NumPlayers; FSD_API FSessionUpdateRequest(); };