#pragma once #include "CoreMinimal.h" #include "SentryGunMuzzleSetup.generated.h" class UAnimMontage; USTRUCT(BlueprintType) struct FSentryGunMuzzleSetup { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* FireMontage; FSD_API FSentryGunMuzzleSetup(); };