#pragma once #include "CoreMinimal.h" #include "Reward.h" #include "SeasonTokenReward.generated.h" UCLASS(Blueprintable, EditInlineNew) class USeasonTokenReward : public UReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Amount; public: USeasonTokenReward(); };