#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "SeasonReplicatorComponent.generated.h" class USeasonEventData; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class USeasonReplicatorComponent : public UActorComponent { GENERATED_BODY() public: USeasonReplicatorComponent(); UFUNCTION(BlueprintCallable, NetMulticast, Reliable) void CompleteSeasonEvent(USeasonEventData* inEvent); };