#pragma once #include "CoreMinimal.h" #include "SeasonLevelWidget.h" #include "SeasonInfinityLevelWidget.generated.h" UCLASS(Blueprintable, EditInlineNew) class USeasonInfinityLevelWidget : public USeasonLevelWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 InfinityStartLevel; public: USeasonInfinityLevelWidget(); };