#pragma once #include "CoreMinimal.h" #include "ESchematicType.h" #include "UnlockReward.h" #include "SchematicReward.generated.h" class USchematic; UCLASS(Blueprintable, EditInlineNew) class USchematicReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ESchematicType SchematicType; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) USchematic* RewardedSchematic; public: USchematicReward(); };