#pragma once #include "CoreMinimal.h" #include "SchematicBankItem.generated.h" class USchematic; class USchematicPricingTier; class USchematicRarity; USTRUCT(BlueprintType) struct FSchematicBankItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USchematicPricingTier* PricingTier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USchematicRarity* Rarity; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Schematics; FSD_API FSchematicBankItem(); };