#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ScanPath.generated.h" USTRUCT(BlueprintType) struct FScanPath { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Start; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector End; FSD_API FScanPath(); };