#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "RunningMissionBP.generated.h" UCLASS(Blueprintable) class URunningMissionBP : public UObject { GENERATED_BODY() public: URunningMissionBP(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void StartLogic(); };