#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RoomGeneratorItem.generated.h" class URoomGeneratorBase; USTRUCT(BlueprintType) struct FRoomGeneratorItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) URoomGeneratorBase* RoomGenerator; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Position; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Rotation; FSD_API FRoomGeneratorItem(); };