#pragma once #include "CoreMinimal.h" #include "RoomGeneratorGroupInstance.generated.h" class URoomGenerator; USTRUCT(BlueprintType) struct FRoomGeneratorGroupInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Rooms; FSD_API FRoomGeneratorGroupInstance(); };