#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "RoomFeature.generated.h" class URoomFeature; UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew) class URoomFeature : public UObject { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray RoomFeatures; public: URoomFeature(); };