#pragma once #include "CoreMinimal.h" #include "Components/SceneComponent.h" #include "RoomCarverComponent.generated.h" class URoomGenerator; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class URoomCarverComponent : public USceneComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) URoomGenerator* RoomGenerator; public: URoomCarverComponent(); };