#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Rotator_NoQuantize.h" #include "RoomBox.generated.h" class UFloodFillSettings; USTRUCT(BlueprintType) struct FRoomBox { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Position; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator_NoQuantize Rotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Extends; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float NoiseRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* Noise; FSD_API FRoomBox(); };