#pragma once #include "CoreMinimal.h" #include "Styling/SlateColor.h" #include "Fonts/SlateFontInfo.h" #include "Components/RichTextBlock.h" #include "TextStyleOverride.h" #include "RichTextStylable.generated.h" UCLASS(Blueprintable) class URichTextStylable : public URichTextBlock { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSlateFontInfo Font; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSlateColor FontColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap Styles; public: URichTextStylable(); };