#pragma once #include "CoreMinimal.h" #include "RewardsClaimed.generated.h" USTRUCT(BlueprintType) struct FRewardsClaimed { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool NormalClaimed; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SpecialClaimed; public: FSD_API FRewardsClaimed(); };