#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "RewardMutator.generated.h" UCLASS(Blueprintable, EditInlineNew) class URewardMutator : public UMutator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText RewardText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float XPMultiplier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CreditMultiplier; public: URewardMutator(); };