#pragma once #include "CoreMinimal.h" #include "RetirementCostItem.generated.h" class UResourceData; USTRUCT(BlueprintType) struct FRetirementCostItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap RetirementCost; FSD_API FRetirementCostItem(); };