#pragma once #include "CoreMinimal.h" #include "CampaignRequirement.h" #include "RetirementCampaignRequirement.generated.h" class UPlayerCharacterID; UCLASS(Blueprintable, EditInlineNew) class FSD_API URetirementCampaignRequirement : public UCampaignRequirement { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPlayerCharacterID* characterID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LevelRequirement; public: URetirementCampaignRequirement(); };