#pragma once #include "CoreMinimal.h" #include "ResourceBank.h" #include "RestrictedResourceBank.generated.h" class UResourceData; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class URestrictedResourceBank : public UResourceBank { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* RequiredResource; public: URestrictedResourceBank(); };