#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "ResourceVeinMutator.generated.h" class UResourceData; UCLASS(Blueprintable, EditInlineNew) class UResourceVeinMutator : public UMutator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float VeinLengthMultiplier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float RangeMultiplier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float NoiseRangeMultiplier; UResourceVeinMutator(); };