#pragma once #include "CoreMinimal.h" #include "SchematicItem.h" #include "ResourceSchematicItem.generated.h" class UResourceData; UCLASS(Blueprintable, EditInlineNew) class UResourceSchematicItem : public USchematicItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Credits; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 ResourceAmount; public: UResourceSchematicItem(); };