#pragma once #include "CoreMinimal.h" #include "Reward.h" #include "ResourceReward.generated.h" class UResourceData; UCLASS(Blueprintable, EditInlineNew) class UResourceReward : public UReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Amount; public: UResourceReward(); };