#pragma once #include "CoreMinimal.h" #include "ResourcePouchItem.generated.h" class UResourceData; USTRUCT(BlueprintType) struct FResourcePouchItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UResourceData* Resource; FSD_API FResourcePouchItem(); };