#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ResourceLocation.generated.h" class UResourceData; USTRUCT(BlueprintType) struct FResourceLocation { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Location; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BaseAmount; FSD_API FResourceLocation(); };