#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RoomFeature.h" #include "ResourceFeature.generated.h" class UResourceData; UCLASS(Blueprintable, EditInlineNew) class UResourceFeature : public URoomFeature { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Location; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BaseAmount; public: UResourceFeature(); };