#pragma once #include "CoreMinimal.h" #include "ResourceDebris.generated.h" class UDebrisBase; USTRUCT(BlueprintType) struct FResourceDebris { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float InfluencerRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDebrisBase* Debris; FSD_API FResourceDebris(); };