#pragma once #include "CoreMinimal.h" #include "ReplicatedObjectives.generated.h" class UObjective; USTRUCT(BlueprintType) struct FReplicatedObjectives { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool HasReplicated; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) TArray Objectives; FSD_API FReplicatedObjectives(); };