#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RejoinFloat.generated.h" USTRUCT(BlueprintType) struct FRejoinFloat { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid ItemKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName ValueKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Value; FSD_API FRejoinFloat(); };