#pragma once #include "CoreMinimal.h" #include "ReflectiveHitscanHit.h" #include "ScanPath.h" #include "ReflectionTraceResult.generated.h" USTRUCT(BlueprintType) struct FReflectionTraceResult { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Path; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FReflectiveHitscanHit FinalHit; FSD_API FReflectionTraceResult(); };