#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RecoilImpulse.generated.h" USTRUCT(BlueprintType) struct FRecoilImpulse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Rotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector2D Impulse; FSD_API FRecoilImpulse(); };