#pragma once #include "CoreMinimal.h" #include "BaseCritterDescriptor.h" #include "RareCritterDescriptor.generated.h" UCLASS(Blueprintable) class URareCritterDescriptor : public UBaseCritterDescriptor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Rarity; public: URareCritterDescriptor(); };