#pragma once #include "CoreMinimal.h" #include "RandRange.h" #include "RandomWalkCycleEntry.generated.h" USTRUCT(BlueprintType) struct FRandomWalkCycleEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float RandomSelectionWeight; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange Duration; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CoolDown; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float LastTimePlayed; FSD_API FRandomWalkCycleEntry(); };