#pragma once #include "CoreMinimal.h" #include "GenerationItem.h" #include "RandomSelectorItem.generated.h" UCLASS(Blueprintable) class ARandomSelectorItem : public AGenerationItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Min; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Max; ARandomSelectorItem(); };