#pragma once #include "CoreMinimal.h" #include "GemResourceCreator.h" #include "RandomGemResourceCreator.generated.h" class UCurveFloat; UCLASS(Blueprintable, EditInlineNew) class URandomGemResourceCreator : public UGemResourceCreator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UCurveFloat* PlacementDistanceProbabilityCurve; public: URandomGemResourceCreator(); };