#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "RandomDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class URandomDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Chance; public: URandomDamageCondition(); };