#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "RandRange.h" #include "RandomDamageBonus.generated.h" UCLASS(Blueprintable, EditInlineNew) class URandomDamageBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange RandomDamageRange; public: URandomDamageBonus(); };